TansenRob Kraft
Clr4HumanNeutral GoodPelor ( Healing, Strength )
CLASS RACE ALIGNMENT DEITY
4Medium34Male6' 6"350 lbs.BrownBrown
LEVELSIZEAGEGENDERHEIGHTWEIGHTEYESHAIR
6,38010,0003,620
Current XPXP for Next LevelXP RemainingIn Game XP Gained
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
STR
16+3

DEX
5-3

CON
14+2

INT
10+0

WIS
18+4

CHA
14+2


TOTAL WOUNDS/CURRENT HP SUBDUAL DAMAGE DAMAGE REDUCTION HIT DIE TYPE SPEED
HP36


4d820
AC14147=10+5+2+-3+0+0+0
40
-5
+3
0
TOTALFLAT
FOOTED
TOUCH
AC
BASEARMOR BONUSSHIELD BONUSDEX BONUSSIZE BONUSNATURAL ARMORMISC BONUSMISS CHANCESPELL FAILURE %ARMOR CHECKMAX DEXSPELL RESIST.

INITIATIVE
+ -3=-3+0
TOTALDEX MODMISC MOD
BASE ATTACK BONUS
+3
SAVING THROWS TOTALBASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
Fortitude
Con
6=4+2+0
+0
+
Reflex
Dex
-2=1+-3+0
+0
+
Will
Wis
10=4+4+0
+2
+
TOTAL BASE
ATTACK BONUS
ABILITY
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
+6=3+3
+0
+0
+
RANGED
ATTACK BONUS
+0=3
+-3
+0
+0
+
Grapple
MODIFIER
+6=3+3
+0
+0
+

+1 Mace, heavyTOTAL ATTACK BONUSDAMAGECRITICAL
+7
1d8+4
x2
RANGEWEIGHTTYPESIZESPECIAL PROPERTIES
-
12 lbs.
Bludgeoning
Medium


+1 Scale mailTYPEARMOR BONUSMAX DEX BONUS
Medium
+5
3
CHECK PENALTYSPELL FAILURESPEEDWEIGHTSPECIAL PROPERTIES
-3
25%
20 ft.
30 lbs.
Fortification Light

Shield, large, wooden
ARMOR BONUSWEIGHTCHECK PENALTYSPELL FAILURE
+2
10 lbs.
-2
15%
SPECIAL PROPERTIES



SKILLSMax
Ranks
7/ 3.5


SKILL NAMEKEY
ABILITY
TOTALL
RANKS
ABILITY
MOD

MISC
MOD
n
AppraiseInt
0=
+0
+
n
Balance*Dex
-8=
+-3
+-5
n
BluffCha
2=
+2
+
n
Climb*Str
-2=
+3
+-5
n
ConcentrationCon
7=5+2
+
n
Craft (__________)Int
-2=
+0
+-2
n
Craft (Stonemasonry)Int
2=2+0
+
n
DiplomacyCha
4=2+2
+
n
DisguiseCha
2=
+2
+
n
Escape Artist*Dex
-8=
+-3
+-5
n
ForgeryInt
0=
+0
+
n
Gather InformationCha
2=
+2
+
n
HealWis
13=7+4
+2
n
Hide*Dex
-8=
+-3
+-5
n
IntimidateCha
2=
+2
+
n
Jump*Str
-2=
+3
+-5
n
ListenWis
4=
+4
+
n
Literacy
0=
+0
+
n
Move Silently*Dex
-8=
+-3
+-5
n
PerformCha
2=
+2
+

Profession (Herbalist)Wis
9=5+4
+
n
RideDex
-3=
+-3
+
n
ScryInt
0=
+0
+
n
SearchInt
0=
+0
+
n
Sense MotiveWis
4=
+4
+
n
SpotWis
4=
+4
+
n
Swim**Str
-15=
+3
+-18
n
Use RopeDex
-1=
+-3
+2
n
Wilderness LoreWis
4=
+4
+
Skills marked with n can be used untrained.
* armor check penalty, if any, applies.
** -1 per 5 lb. of gear

EQUIPMENT
ITEM QTY COST (ea.) WT. (lbs) ITEM QTY COST (ea.) WT. (lbs)

35 sp0.00
Potion of Hiding
1150 gp0.00
+1 Mace, heavy
12312 gp12.00
Holy symbol, silver
125 gp1.00
+1 Scale mail: Fortification Light
14200 gp30.00
Holy symbol, wooden
11 gp0.10
Backpack
12 gp2.00
Piton
61 sp3.00
Bedroll
11 sp5.00
Pouch, belt
11 gp1.00
Blanket, winter
15 sp3.00
Potion of Reduce (5)
1250 gp0.00
Candle
61 cp0.00
Rope, silk (50 ft.)
110 gp5.00
Chalk, 1 piece
31 cp0.00
Sack
21 sp1.00
Coin: gp (80)
180 gp(1.60)
Shield, large, wooden
17 gp10.00
Crowbar
12 gp5.00
Stonemason`s tools
15 gp5.00
Flint and steel
11 gp0.00
Traveler`s outfit
11 gp5.00
Hammer
15 sp(2.00)
Waterskin (full)
11 gp4.00
1 - 76 lbs. 77 - 153 lbs. 154 - 230 lbs.
LIGHT LOADMEDIUM LOADHEAVY LOAD
TOTAL WEIGHT CARRIED 92.10 lbs.

MONEY
CP -
SP -
GP - 80
PP -
Misc -
LANGUAGES
Common


TURN/REBUKE UNDEAD
Turn Check ResultMax HD Affected
0 or less
Level - 4
1-3
Level - 3
4-6
Level - 2
7-9
Level - 1
10-12
Level
13-15
Level + 1
16-18
Level + 2
19-21
Level + 3
22 or more
Level + 4
No. of turns per day: 5Turn check: 1d20 + 2
o o o o o
FEATS
Endurance
Iron Will
Toughness
SPECIAL ABILITIES
Cleric Class Features
Domain Access (2)
Heavy armor proficiency
Light armor proficiency
Medium armor proficiency
Shield proficiency
Simple weapon proficiency
Spells
Spontaneous casting
Turn or rebuke undead (5/day)
Domain Powers
Healing: Cast healing spells at +1 caster level
Strength: Perform a feat of strength 1/day


Tansen's Cleric Spells
Level:0123456789
Known:AllAllAll--------------
Per Day:54 + 13 + 1--------------

PREPSPELL NAMEDCSAVECAST TIME DURATIONRANGE
2nd LEVEL

Aid
16
None
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Enchantment
Desc:+1 attack, +1 on saves against fear, 1d8 temporary hit points (PH172).

Animal Messenger
16
None
1 Action
1 day/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, M
School:Enchantment
Desc:Sends a Tiny animal to a specific place (PH173).

Augury
16

1 Action
Instantaneous
Personal
Spell Resistance:-
Components:V, S, F
School:Divination
Desc:Learns whether an action will be good or bad (PH177).
+1
Bull`s Strength
16
Will negates
1 Action
1 hour/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Transmutation
Desc:Subject gains 1d4+1 Str for 1 hr. /level (PH181).
1
Calm Emotions
16
Will negates
1 Action
1 hour/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:Calms 1d6 subjects/level, negating emotion effects (PH182).

Consecrate
16
None
1 Action
2 hours/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, M, DF
School:Evocation
Desc:Fills area with positive energy, making undead weaker (PH187).

Cure Moderate Wounds
16
Will half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 2d8+1/level damage (max +10) (PH190).

Darkness
16
None
1 Action
10 minutes/level
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:20-ft. radius of supernatural darkness (PH190).

Death Knell
16
Will negates
1 Action
Special
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Kill dying creature and gain 1d8 temp. hp, +2 Str, and +1 caster level (PH191).

Delay Poison
16
Fortitude negates
1 Action
1 hour/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Conjuration
Desc:Stops poison from harming subject for 1 hour/level. (PH191).

Desecrate
16
None
1 Action
2 hours/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, M, DF
School:Evocation
Desc:Fills area with negative energy, making undead stronger (PH192).
1
Endurance
16
Will negates
1 Action
1 hour/level
Touch
Spell Resistance:Yes
Components:V, S, DF
School:Transmutation
Desc:Subject gains +1d4+1 Con for 1 hr./level (PH199).

Enthrall
16
Will negates
1 Action
Up to 1 hour
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S
School:Enchantment
Desc:Captivates all within 90 ft (PH200).

Find Traps
16

1 Action
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:-
Components:V, S
School:Divination
Desc:Notice traps as a rogue does (PH203).

Gentle Repose
16
Will negates
1 Action
1 day/level
Touch
Spell Resistance:Yes
Components:V, S, M/DF
School:Necromancy
Desc:Preserves one corpse (PH208).
1
Hold Person
16
Will negates
1 Action
1 round/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, F/DF
School:Enchantment
Desc:Holds one person helpless; 1 round/level (PH214).

Inflict Moderate Wounds
16
Will half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch attack, 2d8 +1/level damage (max +10) (PH217).

Lesser Restoration
16
Will negates
3 Round(s)
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Dispels magic ability penalty or repairs 1d4 ability damage (PH222).

Make Whole
16
Will negates
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S
School:Transmutation
Desc:Repairs an object (PH225).

Remove Paralysis
16
Will negates
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Frees one or more creatures from paralysis, hold, or slow (PH245).

Resist Elements
16
None
1 Action
1 minute/level
Touch
Spell Resistance:Yes
Components:V, S, DF
School:Abjuration
Desc:Ignores first 12 damage from one energy type each round (PH245).

Shatter
16
Special
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, M/DF
School:Evocation
Desc:Sonic vibration damages objects or crystalline creatures (PH250).

Shield Other
16
Will negates
1 Action
1 hour/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S, F
School:Abjuration
Desc:You suffer half of subject`s damage (PH251).

Silence
16
Special
1 Action
1 minute/level
Long (400 ft.+40 ft./level)
Spell Resistance:Special
Components:V, S
School:Illusion
Desc:Negates sound in 15-ft. radius (PH252).

Sound Burst
16
Will partial
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, F/DF
School:Evocation
Desc:Inflicts 1d8 sonic damage on subjects; may stun them (PH254).

Speak with Animals
16

1 Action
1 minute/level
Personal
Spell Resistance:-
Components:V, S
School:Divination
Desc:You can communicate with natural animals (PH254).

Spiritual Weapon
16
None
1 Action
1 round/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, DF
School:Evocation
Desc:Magical weapon attacks on its own (PH256).

Summon Monster II
16
None
1 Action
1 round/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F/DF
School:Conjuration
Desc:Calls outsider to fight for you (PH258).

Undetectable Alignment
16
Will negates
1 Action
24 hours
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Abjuration
Desc:Conceals subject`s alignment for 24 hours (PH267).

Zone of Truth
16
Will negates
1 Action
1 minute/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:Subjects within range cannot lie (PH274).
1st LEVEL

Bane
15
Will negates
1 Action
1 minute/level
50 ft.
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:Enemies suffer -1 attack, -1 on saves against fear (PH177).
1
Bless
15
None
1 Action
1 minute/level
50 ft.
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Enchantment
Desc:Allies gain +1 attack and +1 on saves against fear (PH180).
1
Bless Water
15
Will negates
1 Minute(s)
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S, M
School:Transmutation
Desc:Makes holy water (PH180).

Cause Fear
15
Will negates
1 Action
1d4 rounds
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:One creature flees for 1d4 rounds (PH182).
1
Command
15
Will negates
1 Action
1 round
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V
School:Enchantment
Desc:One subject obeys one-word command for 1 round (PH185).

Comprehend Languages
15

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, M/DF
School:Divination
Desc:Understand all spoken and written languages (PH186).
+1
Cure Light Wounds
15
Will half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 1d8+1/level damage (max +5) (PH190).

Curse Water
15
Will negates
1 Minute(s)
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M
School:Transmutation
Desc:Makes unholy water (PH190).

Deathwatch
15
None
1 Action
10 minutes/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Necromancy
Desc:Sees how near death subjects within 30 ft. are (PH191).

Detect Chaos
15
None
1 Action
Concentration, up to 10 minutes/level
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH192).
1
Detect Evil
15
None
1 Action
Concentration, up to 10 minutes/level
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH192).

Detect Good
15
None
1 Action
Concentration, up to 10 minutes/level
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH193).

Detect Law
15
None
1 Action
Concentration, up to 10 minutes/level
60 ft.
Spell Resistance:No
Components:V, S, DF
School:Divination
Desc:Reveals creatures, spells, or objects (PH193).

Detect Undead
15
None
1 Action
Concentration, up to 1 minute/level
60 ft.
Spell Resistance:No
Components:V, S, M/DF
School:Divination
Desc:Reveals undead within 60 ft (PH194).

Divine Favor
15

1 Action
1 minute
Personal
Spell Resistance:-
Components:V, S, DF
School:Evocation
Desc:You gain attack, damage bonus, +1/three levels (PH197).

Doom
15
Will negates
1 Action
1 minute/level
Medium (100 ft.+10 ft./level)
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:One subject suffers -2 on attacks, damage, saves, and checks (PH198).

Endure Elements
15
None
1 Action
24 hours
Touch
Spell Resistance:Yes
Components:V, S
School:Abjuration
Desc:Ignores 5 damage/round from one energy type (PH199).

Entropic Shield
15

1 Action
1 minute/level
Personal
Spell Resistance:-
Components:V, S
School:Abjuration
Desc:Ranged attacks against you suffer 20% miss chance (PH200).

Inflict Light Wounds
15
Will half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch, 1d8 +1/level damage (max +5) (PH217).

Invisibility to Undead
15
Will negates
1 Action
10 minutes/level
Touch
Spell Resistance:Yes
Components:V, S, DF
School:Abjuration
Desc:Undead can`t perceive one subject/level (PH218).

Magic Stone
15
Will negates
1 Action
30 minutes or until discharged
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Transmutation
Desc:Three stones become +1 projectiles, 1d6+1 damage (PH225).

Magic Weapon
15
Will negates
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Transmutation
Desc:Weapon gains +1 bonus (PH225).

Obscuring Mist
15
None
1 Action
1 minute/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:Fog surrounds you (PH233).

Protection from Chaos
15
Will negates
1 Action
10 minutes/level
Touch
Spell Resistance:No
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Protection from Evil
15
Will negates
1 Action
1 minute/level
Touch
Spell Resistance:No
Components:None
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Protection from Good
15
Will negates
1 Action
1 minute/level
Touch
Spell Resistance:No
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Protection from Law
15
Will negates
1 Action
1 minute/level
Touch
Spell Resistance:No
Components:V, S, M/DF
School:Abjuration
Desc:+2 AC and saves, counter mind control, hedge out elementals and outsiders (PH240).

Random Action
15
Will negates
1 Action
1 round
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes
Components:V, S, DF
School:Enchantment
Desc:One creature acts randomly for one round (PH242).

Remove Fear
15
Will negates
1 Action
10 minutes/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:Yes (harmless)
Components:V, S
School:Abjuration
Desc:+4 on saves against fear for one subject +1/four levels (PH245).

Sanctuary
15
Will negates
1 Action
1 round/level
Touch
Spell Resistance:No
Components:V, S, DF
School:Abjuration
Desc:Opponents can`t attack you, and you can`t attack (PH247).

Shield of Faith
15
Will negates
1 Action
1 minute/level
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M
School:Abjuration
Desc:Aura grants +2 or higher deflection bonus (PH251).

Summon Monster I
15
None
1 Action
1 round/level
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S, F/DF
School:Conjuration
Desc:Calls outsider to fight for you.(PH258).
0 LEVEL

Create Water
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Conjuration
Desc:Creates 2 gallons/level of pure water (PH189).

Cure Minor Wounds
14
Will half
1 Action
Instantaneous
Touch
Spell Resistance:Yes (harmless)
Components:V, S
School:Conjuration
Desc:Cures 1 point of damage (PH190).

Detect Magic
14
None
1 Action
Concentration, up to 1 minute/level
60 ft.
Spell Resistance:No
Components:V, S
School:Universal
Desc:Detects spells and magic items within 60 ft (PH193).

Detect Poison
14
None
1 Action
Instantaneous
Close (25 ft.+5 ft./2 levels)
Spell Resistance:No
Components:V, S
School:Divination
Desc:Detects poison in one creature or object (PH193).
1
Guidance
14
None
1 Action
1 minute or until discharged
Touch
Spell Resistance:Yes
Components:V, S
School:Divination
Desc:+1 on one roll, throw, or check (PH211).

Inflict Minor Wounds
14
Will half
1 Action
Instantaneous
Touch
Spell Resistance:Yes
Components:V, S
School:Necromancy
Desc:Touch attack, 1 point of damage (PH217).
1
Light
14
None
1 Action
10 minutes/level
Touch
Spell Resistance:No
Components:V, M/DF
School:Evocation
Desc:Object shines like a torch (PH222).
1
Mending
14
Will negates
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes (harmless)
Components:V, S
School:Transmutation
Desc:Makes minor repairs on an object (PH227).
1
Purify Food and Drink
14
Will negates
1 Action
Instantaneous
10 ft.
Spell Resistance:Yes
Components:V, S
School:Universal
Desc:Purifies 1 cu. ft. /level of food or water (PH241).

Read Magic
14

1 Action
10 minutes/level
Personal
Spell Resistance:-
Components:V, S, F
School:Universal
Desc:Read scrolls and spellbooks (PH243).
1
Resistance
14
Will negates
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, M/DF
School:Abjuration
Desc:Subject gains +1 on saving throws (PH245).

Virtue
14
Special
1 Action
1 minute
Touch
Spell Resistance:Yes (harmless)
Components:V, S, DF
School:Transmutation
Desc:Subject gains 1 temporary hp (PH269).

Sources loaded for the creation of Tansen:
Players Handbook 3e
Dungeon Masters Guide 3e
Monster Manual 3e
Core eTools Data
CMP Bonus Data
User-Created Material